M:tG card similarity search
RG · Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
| Name | Mana | Type | Text |
|---|---|---|---|
| Archmage Ascension | 2U | Enchantment | At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle. |
| Byode, Inverse Sun | 2UB | Legendary Universewalker — Byode | +2: Mill three cards, then return any number of cards from different Universes milled this way from your graveyard to your hand. -X: Choose a Universe you haven't chosen this way this game. You may cast a spell from that Universe with mana value X or less from your hand without paying its mana cost. Byode, Inverse Sun can be your commander. Your deck can include Universes Beyond cards of any color identity. |
| Pore Over the Pages | 3UU | Sorcery | Draw three cards, untap up to two lands, then discard a card. |
| Taj-Nar Swordsmith | 3W | Creature — Cat Soldier | When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle. 2/3 |
| Brightwood Tracker | 3G | Creature — Elf Scout | {5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/4 |
| Blanchwood Prowler | 1G | Creature — Elemental | When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1 |
| Basic Conjuration | 1GG | Sorcery — Lesson | Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. |
| Satyr Wayfinder | 1G | Creature — Satyr | When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. 1/1 |
| Modify Memory | 4U | Sorcery | Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. |
| Vesuvan Drifter | 2U | Creature — Shapeshifter | Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying. 2/4 |