M:tG card similarity search
4 · Artifact Creature — Scarecrow
Vigilance {2}: Add one mana of any color. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Sunken Citadel | Land — Cave | Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. | |
Hardbristle Bandit | 1G | Creature — Plant Rogue | {T}: Add one mana of any color. Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/1 |
Sliver Hive | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver. | |
Faeburrow Elder | 1GW | Creature — Treefolk Druid | Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. 0/0 |
Mad Science Fair Project | 3 | Artifact | {T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose. |
Centaur Nurturer | 3G | Creature — Centaur Druid | When Centaur Nurturer enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4 |
Opal Palace | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. | |
Implements of Sacrifice | 2 | Artifact | {1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color. |
Model of Unity | 3 | Artifact | Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color. |
Ceta Disciple | U | Creature — Merfolk Wizard | {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color. 1/1 |