M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Laughing Jasper Flint | 1BR | Legendary Creature — Lizard Rogue | Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. 4/3 |
Platinum Angel | 7 | Artifact Creature — Angel | Flying You can't lose the game and your opponents can't win the game. 4/4 |
Akroan Line Breaker | 2R | Creature — Human Warrior | Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/1 |
Ashiok's Adept | 2B | Creature — Human Wizard | Heroic — Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. 1/3 |
Aragorn, the Uniter | RGWU | Legendary Creature — Human Noble | Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. 5/5 |
Paradox Engine | 5 | Legendary Artifact | Whenever you cast a spell, untap all nonland permanents you control. |
Xanathar, Guild Kingpin | 4UB | Legendary Creature — Beholder | At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. 5/6 |
Pure Reflection | 2W | Enchantment | Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell. |
Determined | GU | Instant | Other spells you control can't be countered this turn. Draw a card. |
Stolen Strategy | 4R | Enchantment | At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. |