Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silent Assassin

BB · Creature — Human Mercenary Assassin

{3}{B}: Destroy target blocking creature at end of combat. 2/1

Similar cards

Color identity:
NameManaTypeText
_____ _____ _____ Trespasser 1UCreature — Human Rogue Guest When this creature enters the battlefield, you may put a name sticker on it. {3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn. 2/1
Markov Waltzer 2RWCreature — Vampire Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3
Might Weaver 1GCreature — Human Wizard {2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/1
Heron's Grace Champion 2GWCreature — Human Knight Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. 3/3
Angelheart Protector 2WCreature — Human Cleric When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2
Wall of Shadows 1BBCreature — Wall Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. 0/1
Hexmark Destroyer 4BBArtifact Creature — Necron Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures. Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 6/6
Air Marshal 1UCreature — Human Soldier {3}: Target Soldier gains flying until end of turn. 2/1
Magus of the Unseen 1UCreature — Human Wizard {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 1/1
Tavern Ruffian 3RCreature — Human Warrior Werewolf Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Page 298