M:tG card similarity search
BB · Creature — Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Chill to the Bone | 3B | Instant | Destroy target nonsnow creature. |
| Rend Flesh | 2B | Instant — Arcane | Destroy target non-Spirit creature. |
| Shoot the Sheriff | 1B | Instant | Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) |
| Fierce Retribution | 1W | Instant | Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature. |
| Victim of Night | BB | Instant | Destroy target non-Vampire, non-Werewolf, non-Zombie creature. |
| Power Word Kill | 1B | Instant | Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. |
| Cast Down | 1B | Instant | Destroy target nonlegendary creature. |
| Doomskar | 3WW | Sorcery | Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Battering Ram | 2 | Artifact Creature — Construct | At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. 1/1 |
| Hero's Demise | 1B | Instant | Destroy target legendary creature. |