M:tG card similarity search
1W · Creature — Zubera Spirit
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Gloom Sower | 5BB | Creature — Horror | Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life. 8/6 |
| Ninja of the New Moon | 3BB | Creature — Spirit Ninja | Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) 6/3 |
| Scrapheap | 3 | Artifact | Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. |
| The Balrog, Flame of Udûn | 3BR | Legendary Creature — Avatar Demon | Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. 7/7 |
| Mother of Goons | 2B | Creature — Human Cleric | Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature. 3/2 |
| Emissary of Hope | 1WW | Creature — Spirit | Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. 2/1 |
| Millicent, Restless Revenant | 5WU | Legendary Creature — Spirit Soldier | This spell costs {1} less to cast for each Spirit you control. Flying Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying. 4/4 |
| Festering Goblin | B | Creature — Zombie Goblin | When Festering Goblin dies, target creature gets -1/-1 until end of turn. 1/1 |
| Orcish Hellraiser | 1R | Creature — Orc Warrior | Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. 3/2 |
| Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |