M:tG card similarity search
1G · Creature — Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. 1/1
Name | Mana | Type | Text |
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Madame Vastra | 2GU | Legendary Creature — Lizard Detective | Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) Madame Vastra must be blocked if able. Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token. 3/3 |
Vengeant Earth | 1G | Instant | Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able. |
Over My Dead Bodies | 4BB | Enchantment | Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste. |
Venser, the Sojourner | 3WU | Legendary Planeswalker — Venser | [+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [−1]: Creatures can't be blocked this turn. [−8]: You get an emblem with "Whenever you cast a spell, exile target permanent." Loyalty 3 |
Kathari Remnant | 2UB | Creature — Bird Skeleton | Flying {B}: Regenerate Kathari Remnant. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 0/1 |
Scarred Puma | R | Creature — Cat | Scarred Puma can't attack unless a black or green creature also attacks. 2/1 |
Malach of the Dawn | 2WW | Creature — Angel | Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4 |
Magic Missile | 1RR | Sorcery | This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. |
Shrill Howler | 2G | Creature — Werewolf Horror | Creatures with power less than Shrill Howler's power can't block it. {5}{G}: Transform Shrill Howler. 3/1 |
Armored Galleon | 4U | Creature — Human Pirate | Armored Galleon can't attack unless defending player controls an Island. 5/4 |