M:tG card similarity search
2G · Creature — Elf Druid Archer
Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters the battlefield, choose a color. {T}: Add one mana of the chosen color. 1/3
Name | Mana | Type | Text |
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Keensight Mentor | 2W | Creature — Human Cleric | When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. 1/4 |
Cave of the Frost Dragon | Land | If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. | |
Tazeem Raptor | 2W | Creature — Bird | Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. 2/2 |
Glorifier of Suffering | 2W | Creature — Vampire Soldier | When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures. 3/2 |
Astral Arena | Plane — Kolbahan | No more than one creature can attack each combat. No more than one creature can block each combat. Whenever chaos ensues, Astral Arena deals 2 damage to each creature. | |
Exclusion Mage | 2U | Creature — Human Wizard | When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. 2/2 |
Puppeteer Clique | 3BB | Creature — Faerie Wizard | Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
Returned Pastcaller | 3RR/WW | Creature — Spirit Cleric | Flying When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand. 4/2 |
Silverglade Elemental | 4G | Creature — Elemental | When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle. 4/4 |
Dowsing Dagger | 2 | Artifact — Equipment | When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2} |