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17 May 2024: Card library updated.

Silhana Starfletcher

2G · Creature — Elf Druid Archer

Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters the battlefield, choose a color. {T}: Add one mana of the chosen color. 1/3

Similar cards

Color identity:
NameManaTypeText
Elfhame Druid 1GCreature — Elf Druid {T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells. 0/2
Mind Bend UInstant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Quicksilver Elemental 3UUCreature — Elemental {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. 3/4
Blessing of the Nephilim WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors.
Nocturno of Myra's Marvels 2BBLegendary Creature — Vampire Performer As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.) 2/2
Knight of Dawn 1WWCreature — Human Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2
Bind to Secrecy UBInstant Choose one — • Counter target noncreature spell. • Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Discreet Retreat 3BEnchantment — Aura Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Pramikon, Sky Rampart URWLegendary Creature — Wall Flying, defender As Pramikon, Sky Rampart enters the battlefield, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent. 1/5
Guardian Archon 4WWCreature — Archon Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5
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