Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silk Net

G · Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

Similar cards

Color identity:
NameManaTypeText
Serra Aviary 3WWorld Enchantment Creatures with flying get +1/+1.
Guardians' Pledge 1WWInstant White creatures you control get +2/+2 until end of turn.
Lose Calm 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Dauthi Mercenary 2BCreature — Dauthi Knight Mercenary Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1
Shadow Rift UInstant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Nighthaze BSorcery Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
War Screecher 1WCreature — Bird Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Undercity Shade 4BCreature — Shade Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {B}: Undercity Shade gets +1/+1 until end of turn. 1/1
Proper Laboratory Attire 1Artifact — Equipment Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}
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