Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silkguard

XG · Instant

Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Similar cards

Color identity:
NameManaTypeText
Hooded Assassin 2BCreature — Human Assassin When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn. 1/2
Midsummer Revel 3GGEnchantment At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. {G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
Sip of Hemlock 4BBSorcery Destroy target creature. Its controller loses 2 life.
Order of the Ebon Hand BBCreature — Cleric Knight Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. 2/1
Tempest Hart 3GCreature — Elemental Elk Trample Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart. 3/4
Cephalid Snitch 1UCreature — Cephalid Wizard Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1
Village Survivors 4GCreature — Human Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5
Aegis of the Legion RWArtifact — Equipment Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3}
Promising Duskmage 2BCreature — Human Warlock When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3
Genetic Recombinator Artifact — Contraption Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
Page 429