Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silkwing Scout

2U · Creature — Faerie Scout

Flying {G}, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. 2/1

Similar cards

Color identity:
NameManaTypeText
Fugitive of the Judoon 4GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
Reshape XUUSorcery As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Clear the Land 2GSorcery Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
The Great Aurora 6GGGSorcery Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Idyllic Tutor 2WSorcery Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Call of the Wild 2GGEnchantment {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Invasion of Arcavios 3UUBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Harvest Wurm 1GCreature — Wurm When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. 3/2
Call the Gatewatch 2WSorcery Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
There and Back Again 3RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
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