Card Codex

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17 May 2024: Card library updated.

Silumgar, the Drifting Death

4UB · Legendary Creature — Dragon

Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn. 3/7

Similar cards

Color identity:
NameManaTypeText
Crippling Blight BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 and can't block.
Flailing Manticore 3RCreature — Manticore Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. 3/3
Decree of Pain 6BBSorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Crippling Fear 2BBSorcery Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Necrotic Wound BInstant Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
Witch-king, Bringer of Ruin 4BBLegendary Creature — Wraith Noble Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. 5/3
Barge In RInstant Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Kragma Warcaller 3BRCreature — Minotaur Warrior Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. 2/3
Xantid Swarm GCreature — Insect Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1
Fey Steed 2WWCreature — Elk Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4
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