Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silumgar Assassin

1B · Creature — Human Assassin

Creatures with power greater than Silumgar Assassin's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls. 2/1

Similar cards

Color identity:
NameManaTypeText
Kjeldoran Frostbeast 3GWCreature — Elemental Beast At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. 2/4
Aesthir Glider 3Artifact Creature — Bird Construct Flying Aesthir Glider can't block. 2/1
Drag to the Underworld 2BBInstant This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature.
Bitter Downfall 3BInstant This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
Culling Mark 2GSorcery Target creature blocks this turn if able.
Polymorphist's Jest 1UUInstant Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Hammerheim Deadeye 3RCreature — Giant Warrior Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. 3/3
Geometric Weird RCreature — Weird At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn. 1/1
Brokers Charm GWUInstant Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
Hallowed Haunting 2WWEnchantment As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Page 147