Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silumgar Sorcerer

1UU · Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Sorcerer exploits a creature, counter target creature spell. 2/1

Similar cards

Color identity:
NameManaTypeText
Isperia's Skywatch 5UCreature — Vedalken Knight Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 3/3
Withering Boon 1BInstant As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
Maulfist Revolutionary 1GGCreature — Human Warrior Trample When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. 3/3
Volshe Tideturner 1UCreature — Merfolk Wizard {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. 1/3
Autumn-Tail, Kitsune Sage Legendary Creature — Fox Wizard {1}: Attach target Aura attached to a creature to another creature. 4/5
Opal Guardian WWWEnchantment When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Beguiler of Wills 3UUCreature — Human Wizard {T}: Gain control of target creature with power less than or equal to the number of creatures you control. 1/1
Spawnbroker 2UCreature — Human Wizard When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1
Illusory Angel 2UCreature — Angel Illusion Cast this spell only if you've cast another spell this turn. Flying 4/4
Snakeskin Veil GInstant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Page 128