M:tG card similarity search
1 · Artifact
{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Name | Mana | Type | Text |
---|---|---|---|
Hypnotic Specter | 1BB | Creature — Specter | Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2 |
Woebringer Demon | 3BB | Creature — Demon | Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. 4/4 |
Sip of Hemlock | 4BB | Sorcery | Destroy target creature. Its controller loses 2 life. |
Tahngarth, Talruum Hero | 3RR | Legendary Creature — Minotaur Warrior | Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. 4/4 |
Rustspore Ram | 4 | Artifact Creature — Sheep | When Rustspore Ram enters the battlefield, destroy target Equipment. 1/3 |
Ayara, Widow of the Realm | 1BB | Legendary Creature — Elf Noble | {T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value. {5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 3/3 |
HELIOS One | Land | {T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. | |
Voldaren Ambusher | 2R | Creature — Vampire Archer | When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. 2/2 |
Wear | 1R | Instant | Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) |
Yuan-Ti Fang-Blade | 2B | Creature — Snake Rogue | Deathtouch Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/2 |