Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silver Knight

WW · Creature — Human Knight

First strike, protection from red 2/2

Similar cards

Color identity:
NameManaTypeText
Ember Weaver 2GCreature — Spider Reach (This creature can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. 2/3
Jawbone Duelist 1WCreature — Phyrexian Soldier Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) 1/1
Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Spirit of the Night 6BBBLegendary Creature — Demon Spirit Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5
Renegade Firebrand 2RCreature — Human Warrior As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) 3/2
Order of the Ebon Hand BBCreature — Cleric Knight Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. 2/1
Éowyn, Lady of Rohan 2WLegendary Creature — Human Noble At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4
Boros Reckoner R/WR/WR/WCreature — Minotaur Wizard Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. {R/W}: Boros Reckoner gains first strike until end of turn. 3/3
Kithkin Greatheart 1WCreature — Kithkin Soldier As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. 2/1
Heightened Reflexes RInstant Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Page 37