M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Ingenious Leonin | 4W | Creature — Cat Soldier | {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. 4/4 |
Concerted Effort | 2WW | Enchantment | At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
Wild Aesthir | 2W | Creature — Bird | Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn. 1/1 |
Odric, Blood-Cursed | 1RW | Legendary Creature — Vampire Soldier | When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) 3/3 |
Jor Kadeen, the Prevailer | 3RW | Legendary Creature — Human Warrior | First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts. 5/4 |
Blood Petal Celebrant | 1R | Creature — Vampire | Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 2/1 |
Danitha, Benalia's Hope | 4W | Legendary Creature — Human Knight | First strike, vigilance, lifelink When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha. 4/4 |
Ghostblade Eidolon | 2W | Enchantment Creature — Spirit | Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike. 1/1 |
Indrik Umbra | 4GW | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Maro's Gone Nuts | GG | Enchantment | Double any effect that doubles. (It quadruples.) |