Card Codex

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17 May 2024: Card library updated.

Silver-Inlaid Dagger

1 · Artifact — Equipment

Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Dueling Rapier RArtifact — Equipment Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Malamet Scythe 2GArtifact — Equipment Flash When Malamet Scythe enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Mirran Banesplitter RArtifact — Equipment Flash When Mirran Banesplitter enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Paladin's Shield 1WArtifact — Equipment Flash When Paladin's Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Unflinching Courage 1GWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Ruthless Cullblade 1BCreature — Vampire Warrior Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. 2/1
Kaervek, the Spiteful 2BBLegendary Creature — Human Warlock Other creatures get -1/-1. 3/2
Inflation Station Artifact — Contraption Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
Khod, Etlan Shiis Envoy 2ULegendary Creature — Homarid Warrior All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1. 2/3
Akawalli, the Seething Tower 1BGLegendary Creature — Fungus Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. 3/3
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