Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silverback Shaman

3GG · Creature — Ape Shaman

Trample When Silverback Shaman dies, draw a card. 5/4

Similar cards

Color identity:
NameManaTypeText
Learn from the Past 3UInstant Target player shuffles their graveyard into their library. Draw a card.
Vaultborn Tyrant 5GGCreature — Dinosaur Trample Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. 6/6
Eater of Days 4Artifact Creature — Leviathan Flying, trample When Eater of Days enters the battlefield, you skip your next two turns. 9/8
Stingerback Terror 2RRCreature — Scorpion Dragon Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 7/7
Geier Reach Sanitarium Legendary Land {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Grave Pact 1BBBEnchantment Whenever a creature you control dies, each other player sacrifices a creature.
Library of Alexandria Land {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
Relentless Dead BBCreature — Zombie Menace (This creature can't be blocked except by two or more creatures.) When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield. 2/2
Bonded Fetch 2UCreature — Homunculus Defender, haste {T}: Draw a card, then discard a card. 0/2
Wilson, Majestic Bear 1GGLegendary Creature — Bear Warrior Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery. 5/5
Page 89