Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silverbeak Griffin

WW · Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) 2/2

Similar cards

Color identity:
NameManaTypeText
Angelic Armaments 3Artifact — Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Doorkeeper Thrull 1WCreature — Thrull Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger. 1/2
Barrow Naughty 1BCreature — Faerie Flying Barrow Naughty has lifelink as long as you control another Faerie. {2}{B}: Barrow Naughty gets +1/+0 until end of turn. 1/3
Skyhunter Patrol 2WWCreature — Cat Knight Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) 2/3
Devouring Swarm 1BBCreature — Insect Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1
Seller of Songbirds 2WCreature — Human When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. 1/2
Death-Mask Duplicant 7Artifact Creature — Shapeshifter Imprint — {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. 5/5
Psychic Symbiont 4UBCreature — Nightmare Horror Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. 3/3
Olivia's Bloodsworn 1BCreature — Vampire Soldier Flying Olivia's Bloodsworn can't block. {R}: Target Vampire gains haste until end of turn. 2/1
Solemn Doomguide 3BBCreature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5
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