Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Silverbeak Griffin

WW · Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) 2/2

Similar cards

Color identity:
NameManaTypeText
Kill-Zone Acrobat 2BCreature — Human Soldier Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn. 3/2
Desecrated Tomb 3Artifact Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Flight of Fancy 3UEnchantment — Aura Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying.
Silver Wyvern 3UUCreature — Drake Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. 4/3
Spellstutter Sprite 1UCreature — Faerie Wizard Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. 1/1
Lys Alana Bowmaster 2GCreature — Elf Archer Reach Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. 2/2
Flight Spellbomb 1Artifact {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
Mystic Penitent WCreature — Human Nomad Mystic Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. 1/1
Lunar Hatchling 4GUCreature — Alien Beast Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6
Ironclaw Buzzardiers 2RCreature — Orc Scout Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. 2/2
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