M:tG card similarity search
3W · Sorcery
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
The Hunter | Hero | {T}: Target creature you control gets +1/+1 until end of turn. | |
Bloodflow Connoisseur | 2B | Creature — Vampire | Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. 1/1 |
Coral Reef | UU | Enchantment | Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. |
Backup Agent | 1W | Creature — Human Citizen | When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Steel Exemplar | 5 | Artifact Creature — Wizard | Trample Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it. 4/4 |
Modify Memory | 4U | Sorcery | Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. |
Toxrill, the Corrosive | 5BB | Legendary Creature — Slug Horror | At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. {U}{B}, Sacrifice a Slug: Draw a card. 7/7 |
Draugr Necromancer | 3B | Snow Creature — Zombie Cleric | If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. 4/4 |
Master of the Pearl Trident | UU | Creature — Merfolk | Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Trial of Solidarity | 2W | Enchantment | When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. |