M:tG card similarity search
3W · Sorcery
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Amaranthine Wall | 4 | Artifact Creature — Wall | Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 0/6 |
Take Up Arms | 4W | Instant | Create three 1/1 white Warrior creature tokens. |
Bloodrage Alpha | 3R | Creature — Wolf | When Bloodrage Alpha enters the battlefield, choose one — * Another target Wolf or Werewolf you control fights target creature you don't control. * You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters the battlefield, it fights up to one target creature you don't control.'" 4/4 |
Dragonsguard Elite | 1G | Creature — Human Druid | Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. 2/2 |
Groundshaker Sliver | 6G | Creature — Sliver | Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) 5/5 |
Horn of Valhalla | 1W | Artifact — Equipment | Equipped creature gets +1/+1 for each creature you control. Equip {3} |
Pennon Blade | 3 | Artifact — Equipment | Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Caught Red-Handed | 4R | Instant | This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.) |
Cordial Vampire | BB | Creature — Vampire | Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. 1/1 |
Resolute Veggiesaur | 2G | Creature — Dinosaur Employee | Trample Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur. 3/3 |