Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Simian Grunts

2G · Creature — Ape

Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4

Similar cards

Color identity:
NameManaTypeText
Skyline Cascade Land Skyline Cascade enters the battlefield tapped. When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.
Gale Swooper 3WCreature — Griffin Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. 3/2
Corsair Captain 2UCreature — Human Pirate When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. 2/2
Wurmquake 4GGSorcery Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens. Flashback {8}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kinjalli's Sunwing 2WCreature — Dinosaur Flying Creatures your opponents control enter the battlefield tapped. 2/3
Stitcher's Supplier BCreature — Zombie When Stitcher's Supplier enters the battlefield or dies, mill three cards. 1/1
Curse of Shaken Faith 1REnchantment — Aura Curse Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Glaive of the Guildpact 2Artifact — Equipment Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Thinking Cap 1Artifact — Equipment Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Fathom Fleet Boarder 2BCreature — Orc Pirate When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. 3/3
Page 187