M:tG card similarity search
GU · Instant
Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Tower Defense | 1G | Instant | Creatures you control get +0/+5 and gain reach until end of turn. |
Savage Swipe | G | Sorcery | Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Distorting Wake | XUUU | Sorcery | Return X target nonland permanents to their owners' hands. |
Quicksilver Geyser | 4U | Instant | Return up to two target nonland permanents to their owners' hands. |
Slayers' Stronghold | Land | {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. | |
Elder of Laurels | 2G | Creature — Human Advisor | {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. 2/3 |
Make a Stand | 2W | Instant | Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Samut's Sprint | R | Instant | Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
Greater Stone Spirit | 4RR | Creature — Elemental Spirit | Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." 4/4 |
Traitorous Instinct | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. |