M:tG card similarity search
2U · Creature — Merfolk Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. 1/2
Name | Mana | Type | Text |
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A-Tome Shredder | 1R | Creature — Wolf | Haste {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder. 2/1 |
Autumn-Tail, Kitsune Sage | Legendary Creature — Fox Wizard | {1}: Attach target Aura attached to a creature to another creature. 4/5 | |
Marath, Will of the Wild | RGW | Legendary Creature — Elemental Beast | Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0 |
Benalish Knight-Counselor | W | Creature — Human Knight | Enlist Whenever Benalish Knight-Counselor enlists a creature, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with a +1/+1 counter on it." 2/1 |
Energy Vortex | 3UU | Enchantment | As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex. {X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep. |
Ruinous Intrusion | 3G | Instant | Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. |
Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |
Timebender | U | Creature — Human Wizard | Morph {U} When Timebender is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. 1/1 |
Mother Kangaroo | 4G | Host Creature — Kangaroo | When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result. 1/1 |
Teething Wurmlet | G | Creature — Wurm | Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet. 1/1 |