Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Simic Initiate

G · Creature — Human Mutant

Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) 0/0

Similar cards

Color identity:
NameManaTypeText
Squirrel-Powered Scheme 2BEnchantment Increase the result of each die you roll by 2.
Raff Capashen, Ship's Mage 2WULegendary Creature — Human Wizard Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3
Dismissive Pyromancer 1RCreature — Human Wizard {R}, {T}, Discard a card: Draw a card. {2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature. 2/2
Tocatli Honor Guard 1WCreature — Human Soldier Creatures entering the battlefield don't cause abilities to trigger. 1/3
Standing Army 2WWCreature — Human Soldier As long as you're standing, Standing Army has vigilance. 2/4
Xathrid Necromancer 2BCreature — Human Wizard Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token. 2/2
Gerrard Capashen 3WWLegendary Creature — Human Soldier At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking. 3/4
A-Stitched Assistant 1UCreature — Zombie Exploit When Stitched Assistant exploits a creature, scry 2, then draw a card. 2/1
Craw Giant 3GGGGCreature — Giant Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 6/4
Disciplined Duelist GWUCreature — Human Citizen Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 2/1
Page 101