M:tG card similarity search
G · Creature — Human Mutant
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) 0/0
Name | Mana | Type | Text |
---|---|---|---|
Jhessian Thief | 2U | Creature — Human Rogue | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. 1/3 |
Cult of the Waxing Moon | 4G | Creature — Human Shaman | Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. 5/4 |
Embraal Bruiser | 1B | Creature — Human Warrior | Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact. 3/1 |
Nimana Skitter-Sneak | 3B | Creature — Human Rogue | As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) 3/4 |
Bloodsky Berserker | 1B | Creature — Human Berserker | Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.) 1/1 |
Deputy of Acquittals | WU | Creature — Human Wizard | Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. 2/2 |
Exclusion Mage | 2U | Creature — Human Wizard | When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. 2/2 |
Kinjalli's Caller | W | Creature — Human Cleric | Dinosaur spells you cast cost {1} less to cast. 0/3 |
A-Orcish Bowmasters | 1B | Creature — Orc Archer | Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1 |
Lantern Scout | 2W | Creature — Human Scout Ally | Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. 3/2 |