Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Simple

1GW · Sorcery

Destroy all Auras and Equipment.

Similar cards

Color identity:
NameManaTypeText
Urza's Tower Land — Urza's Tower {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Welcome to the Fold 2UUSorcery Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Village Survivors 4GCreature — Human Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5
R&D's Secret Lair Legendary Land Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)
Blanchwood Armor 2GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Tireless Hauler 4GCreature — Human Werewolf Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/5
Bladegraft Aspirant 2RCreature — Phyrexian Warrior Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate. 2/3
Parhelion Patrol 3WCreature — Human Knight Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 2/3
Urza's Power Plant Land — Urza's Power-Plant {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Control Magic 2UUEnchantment — Aura Enchant creature You control enchanted creature.
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