Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Simulacrum

1B · Instant

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Similar cards

Color identity:
NameManaTypeText
Wrathful Red Dragon 3RRCreature — Dragon Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. 5/5
Warrior Angel 4WWCreature — Angel Warrior Flying Whenever Warrior Angel deals damage, you gain that much life. 3/4
Mob Justice 1RSorcery Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Master of the Wild Hunt 2GGCreature — Human Shaman At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3
Noise Marine 4RCreature — Astartes Warrior Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target. 3/2
Blazing Sunsteel 1RArtifact — Equipment Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip {4}
Backfire UEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Truefire Captain RRWWCreature — Human Knight Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. 4/3
Incinerate 1RInstant Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Finishing Move 2GSorcery You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
Page 27