M:tG card similarity search
1B · Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Name | Mana | Type | Text |
---|---|---|---|
Guardian Seraph | 2WW | Creature — Angel | Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4 |
Light of Sanction | 1WW | Enchantment | Prevent all damage that would be dealt to creatures you control by sources you control. |
Price of Progress | 1R | Instant | Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. |
Kor Chant | 2W | Instant | All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
Kor Dirge | 2B | Instant | All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
Mark of Asylum | 1W | Enchantment | Prevent all noncombat damage that would be dealt to creatures you control. |
Naar Isle | Plane — Wildfire | At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker. | |
Rune-Tail's Essence | Legendary Enchantment | Prevent all damage that would be dealt to creatures you control. | |
Cleric Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |
Shard of the Nightbringer | 5BBB | Creature — C'tan | Flying Drain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. 8/8 |