M:tG card similarity search
2U · Artifact
When Simulacrum Synthesizer enters the battlefield, scry 2. Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
| Name | Mana | Type | Text |
|---|---|---|---|
| Civic Stalwart | 3W | Creature — Elephant Soldier | When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
| Flesh Duplicate | UU | Creature — Shapeshifter Rebel | You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 0/0 |
| Adanto, the First Fort | Legendary Land | (Transforms from Legion's Landing.) {T}: Add {W}. {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink. | |
| Abuelo, Ancestral Echo | 1WU | Legendary Creature — Spirit | Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/2 |
| Sanguine Spy | 2B | Creature — Vampire Rogue | Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. 2/3 |
| Screaming Shield | 1 | Artifact — Equipment | Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Dimir Keyrune | 3 | Artifact | {T}: Add {U} or {B}. {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn. |
| Dwarven Reinforcements | 3R | Sorcery | Create two 2/1 red Dwarf Berserker creature tokens. Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Daybreak Combatants | 2R | Creature — Human Warrior | Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
| Jadelight Spelunker | XG | Creature — Merfolk Scout | When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |