M:tG card similarity search
W · Creature — Phyrexian Soldier
{3}{W}, {T}: Tap target creature. Corrupted — {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Razorverge Thicket | Land | Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W}. | |
Seachrome Coast | Land | Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U}. | |
Spirebluff Canal | Land | Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}. | |
Bloodpyre Elemental | 4R | Creature — Elemental | Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery. 4/1 |
Sphere of the Suns | 2 | Artifact | Sphere of the Suns enters the battlefield tapped and with three charge counters on it. {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color. |
Resolute Rejection | 1W | Instant | Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it. Cycling {2} |
Delay | 1U | Instant | Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) |
Harrier Strix | U | Creature — Bird | Flying When Harrier Strix enters the battlefield, tap target permanent. {2}{U}: Draw a card, then discard a card. 1/1 |
Implement of Ferocity | 1 | Artifact | {G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. |
Thoughtbound Phantasm | U | Creature — Spirit | Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. 2/2 |