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17 May 2024: Card library updated.

Singing Towers of Darillium

· Plane — Darillium

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.

Similar cards

Color identity:
NameManaTypeText
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Magnus the Red 3URLegendary Creature — Demon Primarch Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token. 4/5
Emergence Zone Land {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Minn, Wily Illusionist 1UULegendary Creature — Gnome Wizard Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. 1/3
Rolling Earthquake XRSorcery Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Persecute Artist 1BBSorcery Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
Extravagant Spirit 3UCreature — Spirit Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. 4/4
Gardens of Tranquil Repose Plane — Necros Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
Nephalia Plane — Innistrad At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. Whenever chaos ensues, return target card from your graveyard to your hand.
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