Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Single Combat

3WW · Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Similar cards

Color identity:
NameManaTypeText
Lux Artillery 4Artifact Whenever you cast an artifact creature spell, it gains sunburst. (It enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.
Bonded Construct 1Artifact Creature — Construct Bonded Construct can't attack alone. 2/1
Najal, the Storm Runner 2UURLegendary Creature — Efreet Wizard You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. 5/4
Last Word 2UUInstant This spell can't be countered. Counter target spell.
Disintegrate XRSorcery Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Orcish Paratroopers 2RCreature — Orc Paratrooper When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up. 4/4
Veiling Oddity 3UCreature — Illusion Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn. 2/3
Bloodsky Berserker 1BCreature — Human Berserker Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.) 1/1
Charming Prince 1WCreature — Human Noble When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. 2/2
Double Vision 3RREnchantment Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
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