M:tG card similarity search
1U · Creature — Human Wizard
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Pull from the Deep | 2UU | Sorcery | Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. |
Suffer the Past | XB | Instant | Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. |
Sparring Construct | 1 | Artifact Creature — Construct | When Sparring Construct dies, put a +1/+1 counter on target creature you control. 1/1 |
Hour of Need | 2U | Instant | Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying. |
Iname, Life Aspect | 4GG | Legendary Creature — Spirit | When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. 4/4 |
Bad Wolf Bay | Plane — Earth | At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk. | |
Riftsweeper | 1G | Creature — Elf Shaman | When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library. 2/2 |
Ulvenwald Bear | 2G | Creature — Bear | Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. 2/2 |
Savvy Trader | 3G | Creature — Human Citizen | When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. 3/3 |
Thraben Exorcism | 1W | Instant | Exile target Spirit, creature with disturb, or enchantment. |