Card Codex

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17 May 2024: Card library updated.

Sinking Feeling

2U · Enchantment — Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."

Similar cards

Color identity:
NameManaTypeText
Despair 1BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Traitorous Greed 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.)
Battery Bearer 2GUCreature — Human Artificer Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card. 3/4
Tergrid's Lantern 3BLegendary Artifact {T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. {3}{B}: Untap Tergrid's Lantern.
Weathered Bodyguards 5WCreature — Human Soldier As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/5
Uktabi Kong 5GGGCreature — Ape Trample When Uktabi Kong enters the battlefield, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token. 8/8
Treacherous Werewolf 2BCreature — Werewolf Minion Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." 2/2
Fetch Quest 5GGSorcery — Adventure Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Finality 4BGSorcery You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Warriors' Lesson GInstant Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
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