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17 May 2024: Card library updated.

Sinstriker's Will

3W · Enchantment — Aura

Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."

Similar cards

Color identity:
NameManaTypeText
Heartwood Dryad 1GCreature — Dryad Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. 2/1
Light of Day 3WEnchantment Black creatures can't attack or block.
Runes of the Deus 4R/GEnchantment — Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
Earthlore GEnchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
A-Tyvar Kell 2GGLegendary Planeswalker — Tyvar Elves you control have "{T}: Add {B}." [+1]: Put two +1/+1 counters on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−7]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards." Loyalty 4
Greater Auramancy 1WEnchantment Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Gift of Orzhova 1W/BW/BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
Call Forth the Tempest 5RRRSorcery Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Circle of Protection: Shadow 1WEnchantment {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Swiftfoot Boots 2Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
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