M:tG card similarity search
3W · Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
Name | Mana | Type | Text |
---|---|---|---|
Clawing Torment | B | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." |
Floodgate | 3U | Creature — Wall | Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. 0/5 |
Tandem Takedown | 1GG | Instant | Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle. |
Green Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. |
Citizen's Crowbar | 1W | Artifact — Equipment | When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it. Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Urban Burgeoning | G | Enchantment — Aura | Enchant land Enchanted land has "Untap this land during each other player's untap step." |
Battle Mastery | 2W | Enchantment — Aura | Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) |
Stamina | 2G | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
Cloak of Confusion | 1B | Enchantment — Aura | Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. |
Throw from the Saddle | 1G | Sorcery | Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. |