M:tG card similarity search
2U · Creature — Naga Warrior
{U}: Sinuous Striker gets +1/-1 until end of turn. Eternalize—{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.) 2/2
Name | Mana | Type | Text |
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Setessan Starbreaker | 3G | Creature — Human Warrior | When Setessan Starbreaker enters the battlefield, you may destroy target Aura. 2/1 |
Minion of Tevesh Szat | 4BBB | Creature — Demon Minion | At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. 4/4 |
Mire Boa | 1G | Creature — Snake | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {G}: Regenerate Mire Boa. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 2/1 |
Misunderstood Trapeze Elf | Stickers | {TK}{TK} — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. {TK}{TK}{TK} — Hexproof {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 6/6 | |
Lunar Frenzy | XR | Instant | Target creature you control gets +X/+0 and gains first strike and trample until end of turn. |
Harald, King of Skemfar | 1BG | Legendary Creature — Elf Warrior | Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 |
Aurelia, Exemplar of Justice | 2RW | Legendary Creature — Angel | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5 |
Run Amok | 1R | Instant | Target attacking creature gets +3/+3 and gains trample until end of turn. |
Sole Performer | 2GG | Creature — Elf Performer | {T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.) 2/2 |
Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |