M:tG card similarity search
4UB · Creature — Eldrazi
Devoid (This card has no color.) Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards. 5/7
Name | Mana | Type | Text |
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Storm Elemental | 5U | Creature — Elemental | Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. 3/4 |
Inspiring Refrain | 4UU | Sorcery | Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Kiss of the Amesha | 4WU | Sorcery | Target player gains 7 life and draws two cards. |
Null Profusion | 4BB | Enchantment | Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. |
Recycle | 4GG | Enchantment | Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. |
Skullclamp | 1 | Artifact — Equipment | Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} |
Griffnaut Tracker | 3W | Creature — Human Detective | Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. 3/2 |
Knacksaw Clique | 3U | Creature — Faerie Rogue | Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.) 1/4 |
Hoarder's Greed | 3B | Sorcery | You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Cavalier of Gales | 2UUU | Creature — Elemental Knight | Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. 5/5 |