Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sire of Stagnation

4UB · Creature — Eldrazi

Devoid (This card has no color.) Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards. 5/7

Similar cards

Color identity:
NameManaTypeText
Lifebane Zombie 1BBCreature — Zombie Warrior Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card. 3/1
Living Lands 3GEnchantment All Forests are 1/1 creatures that are still lands.
Scale the Heights 2GSorcery Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
Human-Time Lord Meta-Crisis Phenomenon When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.)
Memory Bank 1USorcery Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Suffer the Past XBInstant Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Erosion UUUEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Stoneshaker Shaman 2RCreature — Human Shaman At the beginning of each player's end step, that player sacrifices an untapped land. 1/1
Wrenn and Realmbreaker 1GGLegendary Planeswalker — Wrenn Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Loyalty 4
Deep Spawn 5UUUCreature — Homarid Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) 6/6
Page 412