Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Siren Song Lyre

2 · Artifact — Equipment

Equipped creature has "{2}, {T}: Tap target creature." Equip {2}

Similar cards

Color identity:
NameManaTypeText
Eldrazi Aggressor 2RCreature — Eldrazi Drone Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature. 2/3
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Containment Breach 2GSorcery — Lesson Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Anax, Hardened in the Forge 1RRLegendary Enchantment Creature — Demigod Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. */3
Chillerpillar 3USnow Creature — Insect {4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.) As long as Chillerpillar is monstrous, it has flying. 3/3
Chronicler of Worship 1GCreature — Human Monk When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle. {T}: Add one mana of any color. 1/1
Commodore Guff 1URWLegendary Planeswalker — Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. [+1]: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." [−3]: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. Loyalty 5
Magnetic Theft RInstant Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Minn, Wily Illusionist 1UULegendary Creature — Gnome Wizard Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. 1/3
Standing Army 2WWCreature — Human Soldier As long as you're standing, Standing Army has vigilance. 2/4
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