Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Siren Song Lyre

2 · Artifact — Equipment

Equipped creature has "{2}, {T}: Tap target creature." Equip {2}

Similar cards

Color identity:
NameManaTypeText
Chariot of Victory 3Artifact — Equipment Equipped creature has first strike, trample, and haste. Equip {1}
Kargan Dragonrider 1RCreature — Human Warrior As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) 2/2
Flutterfox 1WCreature — Fox As long as you control an artifact or enchantment, Flutterfox has flying. 2/2
Woolly Mammoths 1GGCreature — Elephant Woolly Mammoths has trample as long as you control a snow land. 3/2
Cliffrunner Behemoth 3GCreature — Rhino Beast Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. 5/3
Court Street Denizen 2WCreature — Human Soldier Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. 2/2
Vedalken Anatomist 2UCreature — Phyrexian Vedalken Wizard {2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature. 1/2
Huntmaster Liger 3WCreature — Cat Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. 3/4
Karlach, Tiefling Zealot 1RWLegendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4
Leather Armor 1Artifact — Equipment Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
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