Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sirocco

1R · Instant

Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.

Similar cards

Color identity:
NameManaTypeText
Zoologist 3GCreature — Human Druid {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. 1/2
Staff of the Mind Magus 3Artifact Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
Dross Harvester 1BBCreature — Horror Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4
Heartless Hidetsugu 3RRLegendary Creature — Ogre Shaman {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. 4/3
Jerren, Corrupted Bishop 2BLegendary Creature — Human Cleric Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. {2}: Target Human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. 2/3
Aether Searcher 7Artifact Creature — Construct Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle. 6/4
Creeping Chill 3BSorcery Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Celestial Flare WWInstant Target player sacrifices an attacking or blocking creature.
Suspicious Stowaway 1UCreature — Human Rogue Werewolf Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1
Soldier of Fortune RCreature — Human Mercenary {R}, {T}: Target player shuffles their library. 1/1
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