M:tG card similarity search
1R · Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Scourge of Numai | 3B | Creature — Demon Spirit | At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. 4/4 |
| Conclave Phalanx | 4W | Creature — Human Soldier | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. 2/4 |
| Bring the Ending | 1U | Instant | Counter target spell unless its controller pays {2}. Corrupted — Counter that spell instead if its controller has three or more poison counters. |
| Sunken Field | 1U | Enchantment — Aura | Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." |
| Leaf-Crowned Visionary | GG | Creature — Elf Druid | Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. 1/1 |
| Nice | 1WW | Sorcery | Search your library for a card and put it into another target player's hand. Then shuffle your library. |
| Urza, Planeswalker | Legendary Planeswalker — Urza | You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. [+2]: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life. [+1]: Draw two cards, then discard a card. [0]: Create two 1/1 colorless Soldier artifact creature tokens. [−3]: Exile target nonland permanent. [−10]: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. Loyalty 7 | |
| Dungeon Master | 2WU | Legendary Planeswalker — Dungeon Master | [+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." [+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. [−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) Loyalty 1d4+1 |
| Angel of Mercy | 4W | Creature — Angel | Flying When Angel of Mercy enters the battlefield, you gain 3 life. 3/3 |
| Dawning Angel | 4W | Creature — Angel | Flying When Dawning Angel enters the battlefield, you gain 4 life. 3/2 |