Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sirocco

1R · Instant

Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.

Similar cards

Color identity:
NameManaTypeText
Scourge of Numai 3BCreature — Demon Spirit At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. 4/4
Conclave Phalanx 4WCreature — Human Soldier Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. 2/4
Bring the Ending 1UInstant Counter target spell unless its controller pays {2}. Corrupted — Counter that spell instead if its controller has three or more poison counters.
Sunken Field 1UEnchantment — Aura Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
Leaf-Crowned Visionary GGCreature — Elf Druid Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card. 1/1
Nice 1WWSorcery Search your library for a card and put it into another target player's hand. Then shuffle your library.
Urza, Planeswalker Legendary Planeswalker — Urza You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. [+2]: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life. [+1]: Draw two cards, then discard a card. [0]: Create two 1/1 colorless Soldier artifact creature tokens. [−3]: Exile target nonland permanent. [−10]: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. Loyalty 7
Dungeon Master 2WULegendary Planeswalker — Dungeon Master [+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." [+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. [−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) Loyalty 1d4+1
Angel of Mercy 4WCreature — Angel Flying When Angel of Mercy enters the battlefield, you gain 3 life. 3/3
Dawning Angel 4WCreature — Angel Flying When Dawning Angel enters the battlefield, you gain 4 life. 3/2
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