M:tG card similarity search
4U · Creature — Human Knight
Flash Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability. 3/3
Name | Mana | Type | Text |
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Deflecting Swat | 2R | Instant | If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. |
Young Pyromancer | 1R | Creature — Human Shaman | Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. 2/1 |
Battle Mammoth | 3GG | Creature — Elephant | Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/5 |
Leapfrog | 2U | Creature — Frog | Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. 3/1 |
Frolicking Familiar | 2U | Creature — Otter Wizard | Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn. 2/2 |
Tapestry of the Ages | 4 | Artifact | {2}, {T}: Draw a card. Activate only if you've cast a noncreature spell this turn. |
Storm King's Thunder | XRRR | Instant | When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. |
Psychogenic Probe | 2 | Artifact | Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player. |
Krark, the Thumbless | 1R | Legendary Creature — Goblin Wizard | Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) 2/2 |
A-Base Camp | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. |