M:tG card similarity search
4BBGG · Legendary Creature — Gorgon
{G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. 7/5
Name | Mana | Type | Text |
---|---|---|---|
Ember Beast | 2R | Creature — Beast | Ember Beast can't attack or block alone. 3/4 |
Hour of Glory | 3B | Instant | Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature. |
Trove Warden | 2WW | Creature — Cat Beast | Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. 3/4 |
Cheatyface | UUU | Creature — Efreet | If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying 2/2 |
Howlpack Wolf | 2R | Creature — Wolf | Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3 |
Jackal Familiar | R | Creature — Jackal | Jackal Familiar can't attack or block alone. 2/2 |
Pull from Eternity | W | Instant | Put target face-up exiled card into its owner's graveyard. |
Spara's Adjudicators | 2GWU | Creature — Cat Citizen | When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. {2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. 4/4 |
Cloud Spirit | 2U | Creature — Spirit | Flying Cloud Spirit can block only creatures with flying. 3/1 |
Tattered Haunter | 1U | Creature — Spirit | Flying Tattered Haunter can block only creatures with flying. 2/1 |