M:tG card similarity search
2W · Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead.
Name | Mana | Type | Text |
---|---|---|---|
Benevolent Geist | Creature — Spirit Wizard | Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 | |
Energy Tap | U | Sorcery | Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value. |
Annihilating Fire | 1RR | Instant | Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
Incendiary Flow | 1R | Sorcery | Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
Pillar of Flame | R | Sorcery | Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
Yamabushi's Flame | 2R | Instant | Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
Rhystic Circle | 2WW | Enchantment | {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. |
Aurelia's Fury | XRW | Instant | Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. |
Touch of the Void | 2R | Sorcery | Devoid (This card has no color.) Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
Hostility | 3RRR | Creature — Elemental Incarnation | Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |